AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on iOS in Middle East for Q2 2024
Explore the performance of the top 5 entertainment mascot games on iOS in the Middle East for Q2 2024, with metrics on weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 entertainment mascot games on iOS in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
Sonic Dash: Fun Endless Runner from SEGA saw a steady performance throughout the quarter. Weekly revenue peaked at around $724 in early April and gradually fluctuated, closing the quarter at $254. Weekly downloads showed an upward trend, starting at 8.4K and peaking at 10.6K by the end of June. Active users also increased from 127.9K in early April to 135.6K by the end of the quarter.
Minion Rush: Running game by Gameloft experienced significant changes in weekly revenue, starting at $747 and reaching a high of $1.9K in early April. Downloads remained relatively stable, beginning at 6.5K and peaking at 7.3K in mid-June. Active users followed a similar trend, increasing from 15.3K to 16.3K by mid-June before settling at 15.6K by the end of the quarter.
Sonic Dash 2: Sonic Boom, another title from SEGA, had a more modest performance. Weekly revenue fluctuated slightly, peaking at $234 in late April before ending the quarter at $208. Downloads saw a steady increase from 3.3K in early April to a high of 4.2K in mid-June. Active users showed a slight upward trend from 13.9K in early April to 15K by mid-June, before ending the quarter at 13.7K.
Hello Kitty Nail Salon by Budge Studios saw consistent revenue growth, peaking at $1K in late April and again in mid-June. Weekly downloads started at 2.2K and peaked at 2.7K in mid-June. Active users remained stable, starting at 11.5K and ending at 10.7K by the end of the quarter.
Sonic Forces PvP Racing Battle, also from SEGA, had varied performance in weekly revenue, peaking at $1.2K in late April before ending the quarter at $574. Downloads remained relatively stable, peaking at 2K in late May. Active users saw a slight decline from 5.9K in early April to 5.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.